Electronic Arts have been coming out with different versions of their patented life simulation video games although much of the latest offerings have had their share of criticism.

For those who were able to play “The Sims” from way back, most will agree that there were versions that stood out. Among the editions that come to mind include “The Sims 2” and “The Sims 3.”

Between the two, “The Sims 2” would be something that may be worthy of a spinoff. Although there is no telling if EA would consider such, there is reason to be hopeful. A reason for that is that there were previous installments that were given spinoffs.

Among those spinoffs that made use of “The Sims 2” and “The Sims 3” core gameplay include “The Sims Stories Collection,” “The Sims Medieval,” and “The Sims Bustin' Out” and “The Urbz: Sims in the City.”

Although these were played on older game consoles, players who tried them could explore worlds and also follow storylines.

The key thing to note about these versions is that there were objectives. Most of “The Sims” versions right now allow players to play the game freely. However, with no objective in sight, this could result in gamers either giving up or resorting to trying out other games. Hence, placing objectives for players is a key thing to note.

In “The Sims 4,” game creators have been criticized for the new offerings. There is no telling what EA may try to do to resolve this although anything is possible moving forward.

Gameplay can be improved in different ways. And if the ones behind the game are having difficulty trying to figure out how to do that, looking back at the previous installments and why they became hits would be a good start.

isitors try out the game 'SIMS 4' at the Electronic Arts stand at the 2014 Gamescom gaming trade fair
isitors try out the game 'SIMS 4' at the Electronic Arts stand at the 2014 Gamescom gaming trade fair Getty Images | Sascha Steinbach

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